Breakaway was to going to be Amazon Game Studio’s big debut into the massively popular MOBA genre. First announced in September 2016 at Twitchcon, the game was a 4v4 hero sports brawler that combined elements from variety of games, like League of Legends, Power Stone, and Rocket League. In addition, it was being designed to be easily streamed on Twitch.
Double Helix Studios–known for its work on Killer Instinct Season 1 and the 2014 Strider reboot–was handling development and it was to be the studio’s first new game after being acquired by Amazon Game Studios in 2014. After Breakaway’s initial reveal, little else was shown of the project in the intermittent years outside a few gameplay showcases. Eventually rumors began to circulate suggesting that Breakaway’s development was on hiatus and that it was essentially cancelled.
This was inevitably confirmed in April 2018 when Amazon released a statement asserting the following: “While we have developed many ideas and made a lot of progress, we are also setting a very high bar for ourselves. In spite of our efforts, we didn’t achieve the breakthrough that made the game what we all hoped it could be. After a lot of soul searching, the team decided to focus on new ideas. As a result, Breakaway is no longer in active development.”
In the same statement, Amazon Game Studios left the smallest glimmer of hope for Breakaway, saying it could return to the project “if a thunderbolt of inspiration strikes.” However, the official word is that Breakaway will not continue development anytime in the foreseeable future.
Doom 4 was officially announced in May 2008 after former id Software lead developer John Carmack teased it at QuakeCon. The game was to detail the uprising of Hell on Earth and that it would follow the style of early Doom games. While the game was affirmed to be in active development in the years that followed, little was shown of the game, which led gamers to speculate about its development cycle.
Interviews from key members of the team revealed that Doom 4 changed direction as development progressed, taking on heavily scripted qualities akin to the Call of Duty franchise. This build was scrapped in favor of a series reboot in 2012, which became 2016’s Doom. Speaking in retrospect on the Doom 4 build, Bethesda VP of marketing Pete Hines commented that it didn’t evoke what Doom should be about and that it wasn’t hitting the marks it needed.
Tom Clancy’s Rainbow 6 Patriots
Announced in 2011, Rainbow 6 Patriots was a first-person shooter developed by Ubisoft Montreal. It put players in control of a counter-terrorism unit known as Team Rainbow as they went up against a populist militia group known as the True Patriots. Ubisoft canceled the game on June 9, 2014 due to the desire to produce a more next-gen game experience for the Rainbow 6 series.
Star Wars: Battlefront 3
Star Wars: Battlefront 3 was a third- and first-person shooter that was being developed by Free Radical Design. Despite never being officially announced, this version of Star Wars: Battlefront 3 was in development from mid-2006 to early 2008. But right when it was about 99% finished, the game was cancelled due to financial reasons.
Fez 2 was to be the sequel to 2012’s Fez, an indie 2D puzzle platformer that revolves around players solving puzzles while rotating between four sides of the game’s 3D world. The game was canceled a month after its announcement following a Twitter argument between lead designer Phil Fish and a video game journalist.
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