New PC games of 2019

2019 is going to bring us a whole host of new PC games, and maybe even a new you. Will you pick up and play a new MMO or 4X game this year? Might there finally be a battle royale mode that captures your imagination? Will Cyberpunk 2077 somehow come out? Anything could happen in 2019, but you can be certain there will be a ton of new games, and you’ll find them in this list.

We’ve organized our massive guide to upcoming 2019 PC games by the month they’re scheduled to release. For the games that don’t have a release date yet (and there’s a ton of them), check out the page. We’ll be updating this front page with the current month’s releases and the biggest, most anticipated new games of 2019, so make sure to check back often.


Resident Evil 2

January 25 | Capcom | Steam| Survival horror
Between RE7 and the RE1 remaster, the aging zombie franchise has had a few good years. This full remake is adopting Resident Evil 4’s over-the-shoulder camera, and all the environments are 3D rather than pre-rendered. Leon and Claire now have totally unique campaigns, and everything is running in the RE7 engine, so get ready for some squishy mold, gore, and moldy gore.

Tales of Vesperia: Definitive Edition

January 11 | Bandai Namco | Steam | JRPG

It’s been 10 years since Vesperia graced our JRPG-loving eyes with a high-budget adventure, something the Tales series hasn’t had for a while. Aside from a prettier paint job, the new edition is coming with all the PS3 content that never released in the west. Bad news for longtime fans, though, the original cast (including Troy Baker) wasn’t asked to reprise their roles.

Onimusha: Warlords

January 15 | Capcom | Steam | Action
Capcom may have an up-and-down record with PC ports, but this will be the first time the PS2 action classic has released on PC in the west. There’s the typical remake shopping list: New graphics, new music, an analog control scheme, and the ability to start on easy mode instead of dying a bunch. Even if it turns out just alright, it’s only $20.

Tropico 6

January 25 | Kalypso | Link | Action
El Presidente returns in the latest entry of the long-running island government management simulator, which lets you manage multiple islands at once, as well as steal monuments from other countries. Seems a little impolite, but hey, they sure make the place look nice.

Dying Light 2

TBA | Techland | Link | Open world
Dying Light 2 brings big choices to the open world zombie series. With writer Chris Avellone helping in the system’s creation, your decisions will shape what happens to the city around you. Liberate a water tower, for example, and you can hand it over to authoritarian rulers so everyone can drink from it—they’ll even repair the area around it, too, making it easier to navigate. You can also choose to hand it to shadier characters, who’ll sell access to the water but give you a cut. Expect to see a lot more of how these decisions affect this ambitious game across 2019.

The Division 2

March 15 | Ubisoft | Link | Shooter
Eight-player raids come to The Division 2, as well as a big change in setting, taking the apocalyptic Tom Clancy game to Washington DC. The real sweetener, though, is the free DLC will follow release every three months for a year, so you’ll have a reason to keep coming back to this third-person online game.

Unity 2019.1.0 Alpha 12 is here :Check out the Improvements, Issues and Fixes

Unity 2019.1.0 Alpha 12

Released: 14. December 2018

Known Issues in 2019.1.0a12 under investigation

  • 2D: Sprite Shape Profile component breaks when creating range (1106474)
  • Asset Import: Ignoring asset refresh errors thrown on a console after upgrading a project from 2017.3 or earlier version to 2019.1.0a9 (1100056)
  • Editor: “Opening Project in Non-Matching Editor” pop up is missing in HUB while opening 2018.3.x project in 2019.1.a12 (1108963)
  • Editor: PostProcessing throws errors and tutorials do not start when Learn project is launched (1046727)
  • Editor: Probuilder – Multiple exceptions occur when trying to create a new shape (1106115)
  • Editor: Unable to open existing projects when manually loading license and Unity editor exits without the bug reporter (1106461)
  • iOS: Build fails with UnauthorizedAccessException due to inaccessible SharedPrecompiledHeaders from PlaybackEngines on MacOS (1109176)
  • Prefabs: Removed component doesn’t disappear completely from the Prefab Instance even after Applying changes to Base (1105434)
  • Scripting: DLL does not update and “MissingMethodException” error is thrown when accessing the obsolete code from script (1108911)
  • Scripting: Scripting Runtime Version is set to .NET 3.5 by default when creating new projects (1109270)
  • Scripting Upgrade: “Calculating asset hashes…” popup shows repeatedly (1104194)
  • Shaders: ShaderGraph – Slider Node doesn’t refresh when values are changed (1106475)
  • Universal Windows Platform: On selecting “Open Download Page” button for Universal Windows Platform directs to web page error (1106517)
  • Video: Video Clip renders only in single Game Window when multiple Game Windows are open (1109551)
  • Video: [Mac] Editor Crashes/Freezes while trying to access webcam if scripting backend is Mono (1109155)

Known Issues – won’t be fixed in 2019.1

  • XR: Linear color space has driver issues on Gear VR with S7 Adreno based phones running Android 7.0.


  • GI: Added multiple importance sampling of environments to the progressive CPU lightmapper
  • Graphics: FrameDebugger now supports SRP batcher
  • WebGL: Added experimental multi-threading support.

Backwards Compatibility Breaking Changes

  • Editor: Shortcut Profiles cannot start or end with space and disallowed some special characters. (1103117)
  • Scripting: Added support for serialisation for struct UnityEngine.Rendering.SphericalHarmonicsL2 (922290)
  • Multiplayer: The multiplayer high level API has been moved from an extension DLL to a package. Projects which should be automatically updated with a reference to the package when they open for the first time with 2019.1.


  • Android: Add keystores dedicated location option
  • Android: Added ‘Symlink Sources’ in Build Settings window, this enabled Java and Kotlin files to be directly referenced from Unity project in the exported gradle project.
  • Android: Adjust the number of worker threads dynamically according to the number of online cores.
  • Android: After building the apk, the Proguard mapping file is placed at the same location
  • Android: Improved il2cpp player startup by ~200ms for second and later launches
  • Editor: Added confirmation prompt when deleting a Shortcut Profile through the Shortcut Manager
  • Editor: Improved detecting of Visual Studio for Mac detecting when “Visual” filename contains suffixes.
  • Graphics: Removed stall on render thread when loading large textures
  • iOS: Add Access WiFi Capability to the Xcode API (availabe from iOS 12/Xcode 10)
  • Particles: Added missing script api for ExternalForces influencers list.
  • Plugins: When double clicking on a plugin in Unity project, an associated IDE will open up.
  • Profiler: Added “Semaphore.WaitForSignal” profiler marker.
  • Scripting: Fix giving time to incremental GC every frame when Vsync or Application.targetFrameRate are not used.
  • Terrain: Added hotkeys to adjust Terrain tool brush size and opacity.
  • WebGL: Added multithreading compatibility check

API Changes

  • Profiler: Extended HierarchyFrameDataView profiling api with ResolveItemCallstack (returns a sample callstack in the Editor) and GetItemMergedSamplesColumnDataAsFloats (returns sample values for a merged sample).
  • Terrain: Added hotkey Terrain tool selection API, lets you bind custom Terrain tools to hotkeys


  • 2D: Fix when entering negative values in width/height of Sprite Editor Window causes irregular sprite movement (1100307)
  • 2D: SpriteShapeRenderer passes invalid (1099636)
  • AI: Unity crashes when repathing agent destination (1104500)
  • Android: Detect when editor did not manage to install app to device (1086410)
  • Android: Don’t perform deadzoning in the native backend for game controller axes in the new input system.
  • Android: Fix for application freeze when displaying Android ProgressBar (1053736)
  • Android: Fix for keyboard not opening on Android 9 (1102448)
  • Android: Fix terrain rendering when using Vulkan on Adreno (1102440)
  • Android: Fix Vulkan shader compile error when using SV_RenderTargetArrayIndex in vertex shader output (1098973)
  • Android: Mouse delta will be correctly calculated in the new input system.
  • Animation: Fix crash when animator changes the bindings of the next animator in the same frame (1099988)
  • Animation: Fixed unresolved animation stream handles if animator was re-parented under a new root. (1092106)
  • Animation: Fixed use of AnimationStreamSource.PreviousInputs with humanoid characters. (1102231)
  • Animation: Fixed [burstcompile] for animation jobs not working anymore
  • Apple TV: Fix AA crash on tvOS metal builds (1066386)
  • Asset Import: Fixed crash when importing an R16 texture as a normal map. (1081124)
  • Asset Import: Fixed Sprite asset references are missing after upgrading (1102809)
  • Audio: Edit key option displays incorrect parameters in the curve editor (713681)
  • Audio: Fixed audio importing of very short audio files which previously caused importer errors. (882227)
  • Audio: Fixed AudioCustomFilter which was leaking mutexes. (1101492)
  • Audio: Fixed regression where time spent in profiler collecting audio data depended on the number of audio clips that had audio data loaded. (1086988)
  • Build Pipeline: Don’t treat failed builds as “successful”
  • Build Pipeline: Fixed an issue where PlayerSettings.applicationIdentifier would not return the identifier for the active build target when editing settings for a different build target. (1041443)
  • Build Pipeline: Fixed an issue where scenes with a period in the name could not be loaded by asset bundles (1022819)
  • Build Pipeline: Fixed an issue where the Scripting Define Symbols line in Player Settings could not be reverted with the Undo command. (1083481)
  • Build Pipeline: Missing script reference returns MonoBehavior type instead of null in ContentBuildPipeline.GetTypeForObject & ContentBuildPipeline.GetTypeForObjects (1105304)
  • Build Pipeline: Unload asset bundles before building a player or other asset bundles. This prevents building objects loaded out of asset bundles into a second build which could cause unexpected behavior. (1081760)
  • Editor: Android release builds don’t forward network traffic to device anymore (1090170)
  • Editor: Bring back Imported Header for AssetImporter component (1104131)
  • Editor: Changed the way fallback fonts are selected to improve availability of Unicode glyphs (1090134)
  • Editor: Context Menu’s “Open” menu does not perform any actions on folders fix (1079852)
  • Editor: Fix remove binding and reset entry not saving changes in the Shortcut Profile file
  • Editor: Fix SceneView freezing after certain interactions under an OpenGL device (1100000)
  • Editor: Fixed “Open by File Extension” not working properly on Linux and MacOS (1090145)
  • Editor: Fixed an issue where Add Component menu is not displayed in some cases. (1104169)
  • Editor: Fixed crash when building player with Services enabled, and using .NET 3.5. (1103349)
  • Editor: Fixed performance regressions related to UIElements moving out of experimental (1103391)
  • Editor: Fixed VisualEffect GraphView blackboard resize (1104208)
  • Editor: Fixes a bug where Asset Inspectors would not be editable while working offline with VCS enabled. (952780)
  • Editor: Horizontal and Vertical Layout Group “Child controls size” property has been renamed to “Control Child size” for more clarity. (1090329)
  • Editor: Improve performance when deserializing uint64 values from text serialized assets
  • Editor: Mouse scroll wheel affects the SceneView camera speed in Fly/FPS mode only when the camera is moving
  • Editor: Only show “Strip Engine Code” checkbox in Player Settings for platforms which actually support stripping.
  • Editor: Remove cursor warning when calling Cursor.SetCursor on a texture loaded from an asset bundle (1028350)
  • Editor: Update OSX container window floating window icons (1102525)
  • GI: Fixed an issue where the bake could spit out “Assertion failed on expression: ‘m_NumInstanceTransforms == m_NumInstanceLODGroups'” and produce incorrect results for scenes with LODs in them. It could occur when entering avatar configuration when baking or making sweeping changes to instances contained in the scene. (1102752)
  • GI: Fixed an issue with “OpenRL reported error code 501/502: rlBindBuffer/rlMapBuffer” that could occur when entering avatar configuration when baking or making sweeping changes to instances contained in the scene. (1047430)
  • Graphics: Fix selection of the correct subshader when rendering with the editor camera.
  • Graphics: Fixed an issue where activated second display is not rendering when running the project in Standalone (1099190)
  • Graphics: Fixed occasional graphical corruption when using DirectX 11 GPU skinning and blend shapes. (1095836)
  • Graphics: Fixed problem where the camera to be used for occlusion visualization was invalid for rendering but we went on with it and drew anyway. (1089008)
  • Graphics: Fixed SkinnedMeshRenderer without an Animator component leaking memory. (1086418)
  • Graphics: HDR Mode in Graphics Settings is respected in LWRP (1104140)
  • Graphics: Metal: Fix vertex/hull shader program translation into a tessellation compute kernel when there is no vertex input (1086957)
  • Graphics: Metal: Fixed crash when creating Texture2DArray with a YUY2 TextureFormat (1094777)
  • Graphics: Reinstate support for reading terrain brush textures. (1102415)
  • Graphics: Vulkan: Fixed debug marker locations in RenderDoc trace
  • Graphics: Vulkan: Fixed various issues with FPS Samplegame
  • IL2CPP: Allow virtual methods to be invoked via delegates in all cases. (1097010)
  • IL2CPP: Checking the managed thread id at thread creation time to prevent it from being overwritten if it has already been set. (1101331)
  • IL2CPP: Correctly create non-zero based arrays via Array.CreateInstance (1099608)
  • IL2CPP: Fix crash when using StructLayout attribute and specifying a Pack value. (1099207)
  • IL2CPP: Fixed IL2CPP build failing if Visual Studio 2019 is installed on the machine.
  • IL2CPP: Fixed IL2CPP compiler configuration setting missing from some platforms player settings (1099894)
  • IL2CPP: Prevent finalizer from being incorrect injected for COM types.
  • IL2CPP: Properly handle a closed delegate used to invoke a virtual method on a value type. (1096431)
  • IL2CPP: Properly marshal string fields of types marked with CharSet.Auto as Unicode. (1087594)
  • IL2CPP: Support the AttributeType property of of the TypeInfo object. (1094621)
  • Input: Correctly set/get sampling frequencies for sensors on iOS and Android platforms in the new input system.
  • iOS: Added an option to player settings to not add Game Center and Push Notifications Capabilities to Xcode project even if the project had code using those frameworks (1101266)
  • iOS: Fix LWRP crash on several SoC’s (1098913)
  • iOS: Fixed issue when Screen.allowedOrientations are updated every frame (1103167)
  • iOS: Fixed occasional crash when destroying WebCamTexture (1090053)
  • iOS: Remove the DISABLE_TOUCH_DELAYS define, Defer system gestures options in Player Settings should be used instead (available from iOS 11) (1087337)
  • iOS: [iOS] Screen.safeArea does not change when Screen.width and Screen.height are changed using Screen.SetResolution (1102732)
  • Kernel: Fixed an issue which could cause an error when reading files from disk (1092419)
  • Kernel: UnsafeUtility.Malloc() now throws ArgumentException when using an unsupported allocator and collection checks are enabled; fixes crash when creating a NativeArray from a managed thread using an unsupported allocator. (1088897)
  • Linux: Fixed Linux player fails to build if there is a default icon assigned in the player settings (1104530)
  • OSX: Fixed crash in EditorUtility.DisplayProgressBar on MacOS (1095373)
  • OSX: Fixed MacOS player crashing when Resolution Dialog looses focus (1106074)
  • Particles: Fixed ExternalForces module ParticleSystemForceField curves becoming corrupted when multiple systems were using the same ParticleSystemForceField. (1089544)
  • Physics: CharacterController will now ignore Rigidbodies that have their collision detection turned off (984035)
  • Physics: Fix issue when copying and pasting cloth component values. (975495)
  • Physics: Fix PhysicsScene.SphereCast having the set of default parameters that’s inconsistent with the other queries (1096382)
  • Physics: Fix poor performance of self and inter collision gizmos for cloth. (963985)
  • Physics: Force speculative continuous collision detection mode on kinematic Rigidbodies, print out a warning. It’s invalid to have CCD enabled on a kinematic. (1064491)
  • Physics: RelativeJoint2D now correctly handles rotation. (1103365)
  • Prefabs: Fix exceptions when right clicking on a nested Model Prefab and choosing Open Prefab Asset. It now shows the “Open Model” menu item instead like for non-nested models. (1102433)
  • Prefabs: Fix null reference exception when clicking on text “No Overrides” in Overrides dropdown after applying changes via Comparison view. (1099228)
  • Prefabs: Fix PrefabUtility.GetAddedGameObjects so it doesn’t return added GameObjects that are themselves under added GameObjects. This is consistent with what we show in the Overrides dropdown. (1100422)
  • Prefabs: It’s now possible to revert and apply default override properties via context menu again, as in previous versions of Unity. (1095434)
  • Prefabs: [Nested Prefabs] “PPtr cast failed when dereferencing! Casting from PrefabInstance to Prefab!” after upgrading Corridor scene (1065694)
  • Scripting Upgrade: Fix “Fatal error in gc: Too many heap sections” errors (1104564)
  • Shaders: Fixed ComputeShader.SetTextureFromGlobal() to work with 3d textures (1088840)
  • Shaders: Made editor log on shader compiler crashes more clean and useful. (1097215)
  • Shaders: Made Particles StandardSurface shader support gles2 again (1103043)
  • Terrain: Fixed border artifacts when terrain height is painted (1098118)
  • Terrain: Value range info added to the Terrain settings (1064907)
  • Timeline: Markers in Timeline can be customized to change their appearance
  • UI Elements: Fixed crash when choosing DirectX in player settings (1104309)
  • UI Elements: Fixed CurveField which would not move properly.
  • UI Elements: Fixed GraphView where the text isn’t visible when editing the group title name (1106992)
  • UI Elements: Fixed overflow changes that were not applied properly.
  • UI Elements: Fixed reversed edge gradient.
  • UI Elements: Fixed text jitter on resize or move.
  • UI Elements: Fixed text opacity that wasn’t always applied.
  • UI Elements: Fixed the behaviour of all TextField and numeric field when pressing Enter, the control is now leaving edit mode. (1096200)
  • UI Elements: Fixed the behaviour of all TextField and numeric field when pressing Escape, the older value is now restored. (1096199)
  • UI Elements: Fixed the multiline TextField not expanding for multiple lines (1098408)
  • UI Elements: Fixed the scroller in a scrollview that was really laggy. (1103221)
  • UI Elements: Fixed the Toolbar popup light theme button. (1096527)
  • UI Elements: Fixed UIElements not responding correctly to Return key, Keypad Enter Key, and space key for Toggle, GradientField, CurveField, ObjectField, EnumField and all popup related fields.
  • UI Elements: Fixed UIElements scroller performance.
  • UI Elements: List View selection is now dimmed when the view doesn’t have keyboard focus (1085251)
  • UI Elements: ObjectField: Pressing delete now clears contents (1062184)
  • Universal Windows Platform: Fixes characters not dispatched to NewInput (1097242)
  • Universal Windows Platform: Fixes nullptr Exception thrown by WebCamTexture when stopping video playback causing memory leak (1036939)
  • WebGL: Fixed Editor preventing to build for WebGL when Linear Color space is enabled (1103083)
  • XR: Fix player crash when using Google Cardboard API (1102049)
  • XR: Needed SetRenderTarget override for setting multiple color targets + depthslice in order to enable single-pass instanced rendering in HDRP. Analogous to existing SetRenderTarget(color, depth, mipLevel, cubemapFace, depthSlice).
  • XR: Performance fixes for viewport scaling for performance on tiled renderers (1014390)




PlayStation 4 vs Xbox one! Which One You Should Go For

Five years since the release of the Microsoft Xbox One and the Sony PlayStation 4 and they keep getting better and better. But which one should you go for? Pick a winner.

The Xbox One and PlayStation 4 are no longer individual consoles, but platforms that span several hardware iterations and thousands of games. That makes choosing between them harder than ever before — but we do think there’s a clear favorite in this battle.


PlayStation 4

INDIA-  34,990.00

Click To Buy


Click To Buy

Xbox One


Click To Buy

US- $299 99

Click To Buy

As per the new price list the PlayStation4 is Expensive Than Xbox one both in INDIA and US too.




The PlayStation 4 has GDDR5 RAM instead of the DDR3 RAM used in the Xbox One, but besides that, the hardware is amostvsimilar. Both the PlayStation4 and Xbox One have 8-core AMD CPUs, 8GB of memory, 500GB internal hard drives, and Blu-ray optical drives. The systems now have versions with 1TB drives as options, and the Xbox One’s 1TB version uses a hybrid drive with solid state storage in addition to a hard disk to improve performance. However, in tests, the Xbox One’s hybrid drive wasn’t noticeably faster than the 500GB drive.

It’s become even more confusing in the latest update, with the PS4 Pro is having a faster CPU and a GPU that can process over twice as many TFLOPS. It can markedly improve games that have been optimized or launch with support for the extra power, adding new effects, higher resolution (up to 4K), and smoother frame rates (up to 60fps, which makes Rise of the Tomb Raider: 20 Year Celebration look amazing). The number of games that take advantage of that power is limited, though it will likely grow.


Main processor Single-chip custom processor

CPU : x86-64 AMD “Jaguar”, 8 cores

GPU : 1.84 TFLOPS, AMD Radeon™ based graphics engine

Memory GDDR5 8GB
Storage size* 500GB, 1TB
External dimensions Approx. 265×39×288 mm (width × height × length)
(excludes largest projection)
Mass Approx. 2.1 kg
BD/ DVD drive
(read only)
BD × 6 CAV
Input/ Output Super-Speed USB (USB 3.1 Gen1) port × 2
AUX port × 1
Networking Ethernet(10BASE-T, 100BASE-TX, 1000BASE-T)×1

IEEE 802.11 a/b/g/n/ac


Power AC 100-240V, 50/60Hz
Power consumption Max. 165W
Operating Temperature 5 ºC – 35ºC
AV output HDMI™ out port (HDR output supported)

Xbox One

Drive Up to 1TB Up to 1TB (2TB version discontinued)
Resolution Up to 1080p Up to 4K for video
Dimensions 13.1 x 10.8 x 3.1 inches 11.6 x 8.9 x 2.5 inches
HDR support No Yes
Blu-ray equipped Yes, up to 1080p Yes, up to 4K
Cortana equipped Yes Yes
Operating system Windows 10-based Xbox One OS Windows 10-based Xbox One OS
Compatible with Kinect Yes Yes (with an adapter)
Bluetooth controller No Yes
Built-in power brick  No Yes
USB 3.0 ports 3 3
Dedicated Kinect port Yes No





You need a good gamepad to play games, and both the Xbox One and PlayStation 4 have them. The Xbox One gamepad is a slightly updated version of the Xbox 360 controller, with a more rounded feel and trigger buttons that offer individual force feedback. The DualShock 4, the PS4’s gamepad, is a completely overhauled controller that keeps the best parts of the DualShock 3 and fixes the worst. The analog sticks feel better, the triggers are more responsive, and the controller just feels nicer in the hand. It even features a built-in speaker and a potentially useful but so far underutilized touchpad in the middle. The only problem with the DualShock 4 is the light bar that marks which controllers are on and assigned to which players. Fortunately, Sony has since updated the PS4 to let you dim the light bar significantly, which cuts down on glare.

The Xbox One gamepad is great, but the new Xbox Elite Wireless Controller beats even the DualShock 4 with bulletproof build quality and extensive customization options.

Neither pack-in controller should be considered a deal breaker because they both play very well, but the DualShock 4 is simply the most comfortable default gamepad we’ve tested yet.



The biggest games fromEA and Activision are almost all cross-platform, so it comes down to which exclusives appeal to you more. Games made by Sony will only come out on the PS4. Games made by Microsoft will only come out on the Xbox One. Of course, Windows 10 availability for nearly all of Microsoft’s major releases means that you can play most of the big Xbox One exclusives on your PC if you want, while PS4 exclusives remain solidly PS4-only. It gives Sony an edge, but it doesn’t represent an advantage for consumers; exclusivity only limits, and doesn’t improve the experience for anyone besides the publisher and manufacturer.



By the numbers, the Sony PlayStation 4 is our winner. It has a total advantage in virtual reality, and the PS4 Pro means it is a more powerful platform until Microsoft’s Scorpio comes out. The Xbox One is still the better system for media features, however, especially with Ultra HD Blu-ray playback on the Xbox One S.

Ultimately, the deciding factors is games. No matter which system is technically the best, make sure it has games you want to play.

20 Million Daily Active Users On PUBG Mobile Globally

20 Million daily active users globally.Surprisingly,these numbers don’t include players from China,Japan,Korea.The ‘Battle Royale’ gaming style has been caught and PUBG is aquiring a solid number of users.

PUBG Mobile announced its latest achievement on Twitter with a video showing a celebratory dance.with six months of PUBG Mobile on android and iOS,the game successfully completed season2.During the PUBG Mobile season 2, more than 130 million players from over 200 countries earned themselves 865,426,575 chicken dinners.

PlayStation 4’s best-selling games

It has been five years Sony has launched the PlayStation 4, and the company took the opportunity to release sales info and to announce a new Call of Duty:Black Ops 4 bundle.

In a PlayStation Blog post,the Senior Vice President of PlayStation Worldwide Marketing Eric Lempel revealed Sony has sold more than 87  million PlayStation 4 consoles and 778 million pieces of software to date.

Lempel also shared PlayStation 4’s Five Best Selling Games:

Call of Duty:Black Ops 3


Call of Duty:World War 2


Fifa 17


Fifa 18




PlayStation 4’s most popular games which are played most are virtually the same,expect for a certain freeplay title proding Call of Duty:WW2 out of the top five.Distantly,that title is Fortnite.The most downloaded free PlayStation Game list features Clack Ops 3,Destiny 2,Just Cause 2,Mafia 3.

It was also revealed that PlayStation 4’s best selling DualShock 4 controller colours,with steel black at the top of the list .The top five are blue,red,camouflage and white variants.



Best PC Games of 2018 So Far

Are you searching for the best games so far? Here’s what we’re playing in 2018.

Rainbow Six Siege

Tom Clancy’s Rainbow Six Siege is a tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on December 1, 2015. The game puts heavy emphasis on environmental destruction and cooperation between players



Overwatch is a team-based multiplayer first-person shooter video game developed and published by Blizzard Entertainment, which released on May 24, 2016 for PlayStation 4, Xbox One, and Windows



Fortnite is an online video game first released in 2017 and developed by Epic Games. It is available as separate software packages having different game modes that otherwise share the same general gameplay and game engine.


PlayerUnknown’s Battlegrounds

PlayerUnknown’s Battlegrounds is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole.



Grand Theft Auto V is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, and in April 2015 for Microsoft Windows.


Ni no Kuni 2: Revenant Kingdom

Ni no Kuni II: Revenant Kingdom is an action role-playing game developed by Level-5 and published by Bandai Namco Entertainment. The game is a sequel to Ni no Kuni: Wrath of the White Witch, and was released for Microsoft Windows and PlayStation 4 on March 23, 2018



Subnautica is an open world survival adventure game developed and published by Unknown Worlds Entertainment. It allows the player to freely explore the ocean on an alien planet, known as planet 4546B, collecting unique resources to survive.



Battlefield 1 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield 1 is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4.



The Doom franchise is a series of first-person shooter video games developed by id Software, and related novels, comics, board games, and film adaptation



Assassin’s Creed Odyssey is a 2018 action role-playing video game developed by Ubisoft Quebec and published by Ubisoft. It is the eleventh major installment, and twentieth overall, in the Assassin’s Creed series and the successor to 2017’s Assassin’s Creed Origins




All New MSI GT75 Titan 8RG Worth 4.19 Lakh Available At Gaming Dronzz Now



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Top 10 Smartphones


Apple iPhone XS Max

Ram & Storage : 3 GB | 64 GB

Display : 6.5 (1242 x 2688)

Processor : Hexa-core

Operating system : iOS

Primary camera : 12 + 12 MP

Front camera : 7 MP

Soc : Apple A12 Bionic

Available at :


Samsung Galaxy Note 9

Ram & Storage : 6 GB | 128 GB

Display : 6.4 (1440 x 2960)

Processor : 2.7 GHz,Octa

Operating system : Android

Primary camera : 12 + 12 MP MP

Front camera : 8 MP

Battery : 4000 mAH

Soc : Samsung Exynos 9 Octa 8895

Available at :

Paytm | Amazon

Google Pixel 3 XL

Ram & Storage : 4GB | 64 GB

Display : 6.3 (1440 x 2960)

Processor : 2.5,Octa

Operating system : Android

Primary camera : 12.2 MP

Front camera : 8 + 8 MP

Battery : 3430 mAH

Soc : Snapdragon 845



Samsung Galaxy S9+

Ram & Storage : 6 GB | 64 GB

Display : 6.2 (1440 x 2960)

Processor :Octa

Operating system : Android

Primary camera : 12 + 12 MP MP

Front camera : 8 MP

Battery : 3500 mAH

Soc : Exynos 9810

Google Pixel 2 XL

Ram & Storage : 4 GB | 64 GB

Display : 6 (1440 x 2880)

Processor : 2.4 GHz,Octa

Operating system : Android

Primary camera : 12.2 MP

Front camera : 8 MP

Battery : 3520 mAH

Soc : Qualcomm Snapdragon 835

Available at :

Paytm | Amazon

Samsung Galaxy Note 8

Ram & Storage : 6 GB | 64 GB

Display : 6.3 (1440 x 2960)

Processor : 2.3 GHz,Octa

Operating system : Android

Primary camera : 12 + 12 MP MP

Front camera : 8 MP

Battery : 3300 mAH

Soc : Exynos 8895

Available at :

Paytm | Amazon

Apple iPhone 8 Plus

Ram & Storage : 3 GB | 64GB & 256GB

Display : 5.5 (1080 x 1920)

Processor : Hexa

Operating system : iOS

Primary camera : 12 + 12 MP MP

Front camera : 7 MP

Battery : 2691 mAH

Soc : Apple A11 Bionic

Available at :

Paytm | Amazon

LG G7+ ThinQ

Ram & Storage : 6 | 128GB

Display : 6.1 (1440 x 3120)

Processor : Octa

Operating system : Android

Primary camera : 16 + 16 MP MP

Front camera : 8 MP

Battery : 3000 mAH

Soc : Qualcomm Snapdragon 845

Available at :


OnePlus 6T

Ram & Storage : 6 GB | 128 GB

Display : 6.41 (1080 x 2340)

Processor : 2.8 GHz,Octa

Operating system : Android

Primary camera : 16 + 20 MP

Front camera : 16 MP

Battery : 3700 mAH

Soc : Qualcomm SDM845 Snapdragon 845 (10 nm)

Available at :


Asus Zenfone 5z

Ram & Storage : 6 GB | 64 GB

Display : 6.2 (1080 X 2246)

Processor : Octa

Operating system : Android

Primary camera : 12 + 8 MP MP

Front camera : 8 MP

Battery : 3300 mAH

Soc : Qualcomm MSM8998 Snapdragon 845

Available at :


Top 10 Laptops

          Dell XPS 15 (2018)

This is the best laptop money can buy in 2018

CPU: Intel Core i7 – i9 | Graphics: 4GB GDDR5 NVIDIA GeForce GTX 1050Ti | RAM: 8GB – 32GB | Screen: 15.6-inch FHD (1,920 x 1,080) – 4K UHD (3,200 x 1,800) | Storage: 256GB – 1TB SSD

-Long-lasting battery

-Poor webcam position

Slim, light, powerful and majestic, Dell’s 2018 flagship XPS 15 is one of the best laptops today. The XPS 15 ought to satisfy anyone looking for a top-notch Windows Ultra book.

Whether for its powerful Intel 8th Gen processors or for its bezel-less Infinity Edge display, which shoves a 15.6-inch screen into an 11-inch frame, the Dell XPS 13 makes a significant impression. Not only that, the port selection is on point too.

Compared to Apple’s USB-C exclusive approach, Dell’s flagship notebook impresses with – in addition to USB-C – USB 3.0 and an SD card slot. Bearing in mind those facets alone, it’s no wonder the Dell XPS 15 is amongst the most popular Windows laptops in the world. And it gets better. You also get a choice of a super high-res and multi-touch screens, as well as a breadth of options for storage and memory. Or you can save on cash and opt for more conservative specs.

Lenovo Thinkpad X1 Carbon (2017)

Redefining Legacy

CPU: Intel Core i7-8500U | Graphics: Intel HD Graphics 620 | RAM: 8-16GB | Screen: 14-inch FHD (1920 x 1080) – QHD (2,560 x 1,440) | Storage: 128GB – 1TB SSD

-Smaller and lighter in every way

-Doesn’t compromise on performance


With Lenovo’s Thinkpad X1 Carbon 2018 update, the company has redefined the benchmark for business notebooks. This year’s edition of the Thinkpad X1 Carbon compromises on nothing, be it portability or performance.

It’s smaller and lighter, has a compact profile reinforced with carbon fiber, which means it is as tough as they come, has all the I/O ports you will need and bits like touch pad improvements backed by Microsoft Precision Touch pad program.

Asus Zenbook UX310UA

The best all-round laptop that punches above its weight


CPU: Intel Core i3 – i5 | Graphics: Intel HD Graphics 620 | RAM: 8GB | Screen: 13.3-inch QHD+(3200 x 1800) | Storage: 256GB SSD

-Sturdy aluminum body

-Snappy wake-up and use

-Average battery life

The Asus ZenBook UX310UA is the perfect replacement for the more expensive Dell XPS 13 without big compromises. Well, it doesn’t look as nice as the XPS 13, also, the battery isn’t as great either. It’s not that the notebook is ugly, you get an all-aluminium frame, and fast performance using a Intel’s 7th-generation Kaby Lake processor.

Additionally, you can choose between a full HD and an immersive QHD+ screen. No matter what model you go for, this laptop is a solid choice.

Apple Mac book Pro with Touch Bar

The best Mac book Pro ever, now with Touch Bar

CPU: Dual-core Intel Core i5 – i7 | Graphics: Intel Iris Plus Graphics 640 – 650 | RAM: 8GB – 16GB | Screen: 13.3-inch, (2,560 x 1,600) IPS | Storage: 256GB – 512GB PCIe SSD

-The best Macbook Pro ever

-Super fast performance


-Disappointing battery life

If you’re after the latest laptop from Apple, we suggest you welcome the 13-inch Macbook Pro with Touch Bar. Microsoft claims the Surface Book 2 is twice as powerful, but it’s not available in India.

Of course, the headline feature is the Touch Bar – a thin OLED display above the keyboard that can be used for various applications. If you’re a fan of the Macbook Pro 2017, you’ll be happy with this model but there are some serious reasons why you should consider one of the Windows alternatives too.

The Macbook Pro isn’t as powerful, has a lower resolution display and has no touchscreen support. Plus, its battery is a tad disappointing. We’d recommend this only to diehard Apple fans and those who are already invested in the ecosystem.

Asus ROG Zephyrus GX501

The best gaming laptop out there right now

CPU: Intel Core i7-7700HQ (quad core 3.8GHz) | Graphics: Nvidia GeForce GTX 1080 | RAM: 24GB DDR4 | Screen: 15.6-inch, Full HD (120Hz with Nvidia G-Sync) | Storage: 1TB PCIE SSD

-Incredibly powerful

-Innovative, quiet cooling

-Laughable battery life

-No SD slot

Part of Asus’ new generation of Max-Q gaming laptops, the Asus ROG Zephyrus is both ridiculously powerful and astonishingly thin and light. Make no mistake, this thing is large compared to a Macbook Pro or Dell XPS 13, but compared to gaming laptops of the past, this is certainly an achievement. Your expectations of a 15-inch gaming laptop will never be the same after seeing the Zephyrus in action.

It’s expensive of course, but with powerful Core i7 CPU and GTX 1080 graphics, it’ll be easily powerful enough to play the best games for many years to come. It’s an ideal top-end desktop replacement for gamers and other heavy users.

Dell Inspiron 15 7000 Gaming

The best gaming laptop for those on a budget

CPU: Intel Core i7-7700HQ (quad core 3.5GHz) | Graphics: NVIDIA GeForce GTX 1050 Ti | RAM: 8GB DDR4 | Screen: 15.6-inch, Full HD | Storage: 1TB HDD

-Fantastic value

-Great battery life

-Touchy track pad

-Screen isn’t the best

If it’s a new gaming laptop you want, and can’t afford the Asus ROG Zephyrus GX501 above, the Dell Inspiron 15 7000 Gaming is your best option. It costs about half of what the Zephyrus does and offers good value for money. The Nvidia GeForce GTX 1050Ti graphics chip is reasonably powerful and there’s a 1080p display on this laptop as well.

The laptop provides 8 hours of battery life, which means the Inspiron 15 7000 is somewhat portable too. Also, a gaming session playing Tom Clancy’s The Division for two hours on medium settings uses about 66% battery.

Microsoft Surface Pro 4

Microsoft’s Windows tablet is a brilliant 2-in-1 option

CPU: Intel Core m3 – i7 | Graphics: Intel HD Graphics 615 – Iris Plus Graphics 640 | RAM: 4GB – 16GB | Screen: 12.3-inch, 2,736 x 1,824 PixelSense display | Storage: 128GB – 512 SSD | Connectivity: 802.11ac Wi-Fi; Bluetooth 4.1 | Camera: 8MP rear-facing, 5MP front-facing

-Brilliant screen

-Excellent performance

-Keyboard sold separately

The Microsoft Surface Pro 4 is the best laptop for those looking for the perfect blend between a nimble Windows tablet and a fully functional laptop. The base version of the Surface Pro 4 is just a tablet and the Surface Pen or Type Cover keyboard are sold separately. And we’d recommend springing for the keyboard case.

The Surface Pro, alongside the also-excellent Surface Book laptop, is to Windows what the Pixel is to Google’s Android. It’s the benchmark Windows device, with software and hardware working together in perfect harmony.

HP Spectre x360 (2018)

A well-rounded 2-in-1 that exceeds expectations

CPU: Intel Core i5 – i7 | Graphics: Intel HD Graphics 620 | RAM: 8GB – 16GB | Screen: 13.3-inch FHD 1,920 x 1,080 IPS multi-touch | Storage: 360GB – 512GB SSD

-Ultra-thin and light styling

-Long-lasting and quick-charging battery

-Lacks SD card reader

-Especially thick bottom bezel

The 13.3-inch version of the HP Spectre x360 may not have a SD card slot like its 15.6-inch sibling, but it packs the same hardy internal components in a more portable physique. Then there’s the keyboard, which with 1.3mm of travel, feels like a significant improvement.

Despite having a dependable 8 hours and 45 minutes long battery life, the HP Spectre x360 weighs just about 1.2 kg. Just when we thought there wasn’t a laptop that’s cutting-edge in every category, the HP Spectre x360 proved us wrong.

Lenovo Yoga 730 (13IKB)

Lenovo Yoga 730

CPU: Intel Core i5 – i7 | Graphics: Intel HD Graphics 620 | RAM: 8GB – 16GB | Screen: 13.3-inch FHD 1,920 x 1,080 IPS multi-touch | Storage: 360GB – 512GB SSD

Lenovo Yoga 730 (13IKB) is a stylish and powerful Notebook Laptop and is powered by 8th Generation Intel Core i7-8550U processor clocked at a speed of 1.60GHz, up to 3.40GHz with Turbo Boost and sports a 13.3 inch IPS Anti-Glare that comes with a resolution of 1920 x 1080 pixels,so the picture quality is crisp and detailed.The screen size is big enough for an enriching gaming, surfing and video watching experience.On the memory front, the laptop is equipped with a hard drive of 512 GB and a 8 DDR4 RAM,thereby making it possible to store ample amount of data.All the above features ensure that you breeze through all your tasks throughout the day.The connectivity options available on the device are Yes,Yes.It is backed up by a Lion battery that keeps the device running for upto Up to 11.5 hours hours or a considerable amount of time.It is loaded with Stereo speakers and Dolby Atmos for a great audio experience.

Acer Aspire 5

CPU: Intel Core i5 – i7 | Graphics: Intel HD Graphics 620 | RAM: 8GB – 16GB | Screen: 15.6-inch FHD 1,920 x 1,080 IPS multi-touch | Storage: 360GB – 512GB SSD

-Sturdy aluminum body

-Snappy wake-up and use

-Average battery life

Acer Aspire 5 is a stylish and powerful and is powered by Core i5 8th Gen processor and sports a 15.6 inch HD LED Backlit TFT Display that comes with a resolution of 1366 x 768 pixels,so the picture quality is crisp and detailed.The screen size is big enough for an enriching gaming, surfing and video watching experience.On the memory front, the laptop is equipped with a hard drive of 1 TB and a 8 DDR4 RAM,thereby making it possible to store ample amount of data.All the above features ensure that you breeze through all your tasks throughout the day.It is loaded with Dual and Acer True Harmony Technology for a great audio experience.


First Gaming Development Company In Jammu

Gaming Dronzz has been operating long before we founded in 2015.
Our vision is to create opportunities for students who don’t want to work outside of the state and want to remain here only.

What we want to achieve is to create games that redefine how we play games.

Apart from Gaming we also provide services in other departments such as :

-Android Applications
– IOS Applications

– Game Development Training
– Android App Development Training

– 3D Modelling
– 2D Art and Designing

Find More At GamingDronzz